No, it can only be used with OpenGL framebuffer objects at the moment and only when the app asks for it.
Is the common code still missing, ie, can this be used for any app (forced on, even if the app doesn't support it)?
No, it can only be used with OpenGL framebuffer objects at the moment and only when the app asks for it.
Sorry for bugging you, but what about this:
- r600g: implement MSAA rendering and texturing for evergreen and cayman
(source http://www.phoronix.com/scan.php?pag...tem&px=MTE2MDc)
Cayman is Northern Island, not Evergreen, right? So what about the other Northern Island chips?
Like all the others, thank you so much Marek for all your help!
Thanks.
Just one last question: Is Cayman actually supported (Kernel 3.6-rc3, newest libdrm/mesa from git) or does it need a newer kernel (hopefully rc4), too? I'm just wondering cause it seems like Evergreen works but Cayman not (well, can't tell for sure, it just doesn't advertise OpenGL 3.0 but I have no idea for which GL extensions to look).
Cayman is not supported yet.