Are the Wayland devs still locking things to the refresh rate of the monitor? For most people, 60 fps is fine, but there may be cases where this is not sufficient. I know this has been debated on this forum in the past, but there are times when the latency from 60 fps may be too high (especially when you add this to the latency of the monitor). How do I know? I own an arcade where we regularly throw tournaments. We have some professional players come in (and even occasionally some semi-big ones, but I won't drop any names), and latency is a big concern of their's.