Again, D3DX doesn't have any direct connection to D3D. D3DX is a separate extension library. It stands for "Direct3D eXtension", not "Direct3D 9.X".
The D3D9 documentation doesn't mention anything like "constant tables", they are just a way for D3DX to manage constants.
References: http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
"D3DX is a library of tools designed to provide additional graphics functionality on top of Direct3D."


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