Mesa has support for both, it's just up to the distros themselves to enable it or not. Some do, others don't.OpenGL 3.0 support in Mesa also doesn't mean you can magically go play the latest games now on the open-source drivers, but there's still some inherent limitations. Mesa still doesn't have S3TC (S3 Texture Compression) support by default nor support for other features like floating-point textures since they are covered by patents. These patented features are critical for some games, but alas it's not happening for now in Mesa.


Reply With Quote
