What I think could be interesting, but more for optimized applications (I'm thinking rendering) would be a comparison between an optimized ARM-NEON and Intel SSE3 (For Atom, unless newer ones support SSE4)
I ask because I saw someone compile LuxRender for ARM, and it ran terribly slow, with the reason being LuxRender has SSE2 Instructions in the main build, and the ARM version was running via C only...
A comparison between these could be useful if ARM were to in the future be used for render farms

With the ability to stack many many cores in a box the size of my PC, it could be very energy efficient. However, if the comparable performance of NEON accelerated applications is still slower than a IB SSE<x> application, for things like rendering it might be worse off :/
My wish would to be to setup a cheap, many slave Linux render farm on 30 cheap ARM machines that uses as much power as my desktop, while rendering faster
