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Thread: 0 A.D. Alpha 11 "Kronos" Begins Doing GLSL

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  1. #1
    Join Date
    Jan 2007
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    13,436

    Default 0 A.D. Alpha 11 "Kronos" Begins Doing GLSL

    Phoronix: 0 A.D. Alpha 11 "Kronos" Begins Doing GLSL

    The eleventh alpha release of the 0 A.D. open-source real-time strategy game has been released...

    http://www.phoronix.com/vr.php?view=MTE3OTM

  2. #2
    Join Date
    Nov 2010
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    Stockholm, Sweden
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    Sounds like great additions, I can't believe they didn't add shaders until now!

  3. #3
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    Aug 2008
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    So Unvanquished looks amazing, despite being open-source and 0 A.D. not?

  4. #4
    Join Date
    Nov 2010
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    Stockholm, Sweden
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    Quote Originally Posted by ChemicalBrother View Post
    So Unvanquished looks amazing, despite being open-source and 0 A.D. not?
    I agree, 0 A.D looks really good. They obviously have talented artists, the detail on the houses is really "cozy", if that isn't a good word for it, hehe.

  5. #5
    Join Date
    Sep 2009
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    116

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    I'm stunned they got so far without GLSL. It's amazing what the fixed function pipeline can do! But GLSL will allow them to move further forward.

  6. #6
    Join Date
    May 2012
    Posts
    675

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    Year 2024.
    0 A.D. finally released!
    With shaders! OMG OMG! Cutting edge!

    The power of open source development. Year 2030, an amateur dev sends a patch with support for GL 3+ shaders. Merged and released in 2035!

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