mark45: I don't see any argument in your post. What now?
The game looks beautiful even without using the shaders you are missing. Could you point out, why the game doesn't look good, because it doesn't use the <insert> shader?
Before GLSL, there was another shading language type in OpenGL... ARB Shading Language. Just because the game didn't support GLSL until now, doesn't mean that they weren't using any shaders at all.
You get easily shocked, like a little girl, mind some chilling stuff for you?, how about barbie.
Last edited by mark45; 09-10-2012 at 12:07 AM.
As a developer of 0 A.D. I can clarify the situation.
The article is actually inaccurate. GLSL support was added in a a previous release. What came in this release were more advanced GLSL shaders, GLSL mode is still considered experimental and must be enabled using the config file.
By default ARB shaders are used for compatibility reasons. There is work in progress to port the new GLSL shaders to ARB, this may be done in time for the next alpha. I believe that all of the current GLSL shaders will be able to be ported fully.
There is also a fixed render pipeline for even more compatibility. This can be enabled using a config option or will be automatically enabled if certain drivers are detected. This may not be maintained indefinitely, since the hardware which requires it is quite old and it makes the graphics architecture more awkward (which has caused some bugs).