Graphically I wouldn't compare it to CryEngine an Co. Although all the fancy stuff can by added if the base code is flexible enough. And I think the have got a deferred renderer already? More exciting is that this is going be the first complete(gui, network, scripting, world editor) open source game engine.
Well, first of all, the CryEngine 3 SDK license costs that for full source code access, you can make games with the SDK and what they ask for is 20% of all profit (which, alright, is not small change).
Second, these other engines provide many more tools which make the process of making the game easier, and that's the whole purpose of it. Big companies license engines because it makes their life easier, they can concentrate on doing the game instead of doing all the work on the engine.
What Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.
Hopefully though, the community will improve the engine.
Again, it's a great thing to have such an engine going open-source, but getting all the "fancy stuff" in, is quite a lot of work. And by quite, I mean don't even think about it.
Well, that's something I fully agree with.
The press release + linked blog post are not clear. Does the drop include the editor and other pipeline tools, or not?
From their blog:
Employee David Montgomery-Blake
David MontgomeryBlake
#95
09/11/2012 (9:56 am)
Not really. You get the full engine and source code. The Toolbox still has some proprietary QT code in it so we cannot currently release its source, but we are hoping to get it updated with the open source version of QT after the release so that everyone has access to those internals as well.
It's not AN effect. It's a bunch of them. SSDO (that'd be the succesor to SSAO), CE3's water quality, the way CE3 handles particles (shadows, reflections, how a lot of them don't affect FPS as bad as other engines), a scripting system you can use in 3 different ways (FlowGraph, LUA and C++)... I'm not quoting more because I am not fully aware of what Torque can do (can't bother to watch the demo again and analyze it), but I bet my behind there are a lot more things to quote.
We are not talking about games, but game engines. If a game engine allows the developer to make their game much better, it is superior, wether or not devs actually make good games. Also, there are genres where superior graphics make for a better gameplay, rather than a better view. There are also times where that works the opposite way.
Examples: Fallout 3/NV. Are those games good? Heck yeah! Would better graphics improve on the roleplay experience? Most probably!.
Fallout 1/2 (just to mention a saga where their games are vastly different). Are those games good? Of course! (I do not personally "love it", but I can easily see why many people do) Would they benefit from better graphics? Mmmmh, not much. They rely more on text than on visuals to tell a story.
Team Fortress 2: Is that game good? Holy shit yes! Would it be better with more realistic visuals? Uhhhh, no. It's artstyle doesn't work that way.