Second, these other engines provide many more tools which make the process of making the game easier, and that's the whole purpose of it. Big companies license engines because it makes their life easier, they can concentrate on doing the game instead of doing all the work on the engine.
What Torque is doing is great, but if you want to achieve the same results you'd get on these other engines, it'd require an overhaul, AKA, too much time spent on it.
Hopefully though, the community will improve the engine.
The press release + linked blog post are not clear. Does the drop include the editor and other pipeline tools, or not?
Employee David Montgomery-Blake
09/11/2012 (9:56 am)
Not really. You get the full engine and source code. The Toolbox still has some proprietary QT code in it so we cannot currently release its source, but we are hoping to get it updated with the open source version of QT after the release so that everyone has access to those internals as well.
Examples: Fallout 3/NV. Are those games good? Heck yeah! Would better graphics improve on the roleplay experience? Most probably!.
Fallout 1/2 (just to mention a saga where their games are vastly different). Are those games good? Of course! (I do not personally "love it", but I can easily see why many people do) Would they benefit from better graphics? Mmmmh, not much. They rely more on text than on visuals to tell a story.
Team Fortress 2: Is that game good? Holy shit yes! Would it be better with more realistic visuals? Uhhhh, no. It's artstyle doesn't work that way.