Where have I stated that it is "AN"(a single) effect? I asked for a specific one that would be too complex as you said before. And sorry SSDO can't be it. It is a screen space effect(as SSAO) and should be easy to integrate, eventually without even changing a single line of the engine source code(depending on how flexible it is) just by adding the ssdo shader(s), adjusting gbuffer layout eventually. The trend has been to move more calculations into screen space, there are a number of effects(fancy stuff) that are/can be implemented this way.
Originally Posted by BoTuLoX
Last edited by log0; 09-12-2012 at 12:53 AM.