Compiz Working On Unredirected Fullscreen Windows
Phoronix: Compiz Working On Unredirected Fullscreen Windows
Ubuntu developers are working on improving the performance of Unity and Compiz, but it may take a while that will almost certainly extend past the Ubuntu 12.10 release. As part of this, support for un-redirecting full-screen windows has been improved...
Shameless plug for my own solution to this: https://github.com/coder543/procmon
Procmon is a tool to respond to changes in the process landscape. You can have a rule set so that when such and such game is started, kill unity. When it exits, start unity. Stuff like that... pretty simple, and compiling it is a breeze because it really is only one C file and one H file, and it acts as an interpreter similar to how bash acts as an interpreter.
I personally would prefer an option that doesn't involve unredircting fullscreen windows, there are still plenty of useful cases for compositing a them.
what about dual monitor? if you disable redirecting how do they plan to handle the other desktop?
Canonical could have pumped 1mil into Lima for example, instead of what was it again? Better mali support is better for everybody.
I just hope we get better performance sooner rather than later!
Liam of www.gamingonlinux.com and www.linux4today.com
I hope that they at least test this on all the current video drivers - any driver with more than 5% of user base - and the current binary blobs.
$ cat /etc/lsb-release
DISTRIB_DESCRIPTION="Ubuntu quantal (development branch)"
$ compiz --version
There isn't a single on topic post in here. They are all bitching and random piles of text.....
Get EXCITED! This is what you've been complaining thta Unity needed, Unredirected Fullscreen Windows to improve performance! Imagine the L4D2 performance now!
Or are you guys so uncomfortable priasing a positive thing about Ubuntu that you are incapable of coherent type?!?
I posted a valid solution to the issue, how is that complaining? When unredirected fullscreen gets implemented, that will be good, but most people complain about Unity's design not its implementation. They think it is a sucky idea for a user interface. I don't think it's all that bad, but you need to understand what they're complaining about for you to complain effectively about their complaints.