Minecraft being a clone of C#-based Infiniminer, of course, if you want to pursue the "clones are evil" line.
And if you look at the prevalence of games using XNA versus LWJGL (which are beginning to see MonoGame ports as that project matures), or the utter domination of Mono-based Unity3D in the indie game space (with Unity 4.0 heralding a world of Linux ports), then that might provide a few hints as to the validity of Sidicas' argument.



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