what kind of graphics workload? raster or ray-tracing ? because ray-tracing graphic load is pure compute workload....
and right: "(there's a lot of compute hidden in modern graphical apps as well) then VLIW4 became a better fit."
why he should buy hardware for obsolete stuff? the 4D VLIW architecture is better for modern games.
that was my argument but in the past i read something about a average usage of 3,5


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