
Originally Posted by
efikkan
FXAA is not higher quality than MSAA/CSAA variants. It does a good job evening out the sharp edges, but at the cost of adding a blur to the picture. Sharp details such as texture details will also be lost to some degree.
Michael: It would be great if you could do a quality comparison of different AA modes (screenshots in png of course), but there are still somewhat limited amounts of high quality graphics available in Linux games. A proper AA setting becomes increasingly important when large amounts of transparent textures are used (typically for grass, foliage, fences, etc.).
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It annoys me the amount of effort developers put into methods of hiding lack of detail, instead of developing new effective rendering algorithms. The raw power of current high end GPUs are immense if you can utilize it. My GTX 580 is capable of displaying 8M textured polygons at 70 fps in 1680x1050 with 32xCSAA and 16xAF applied.