This particular implementation might not be super-useful as a desktop environment, but I do believe that user interface innovations from games (especially those that require fast user response like FPS games) could act as an inspiration for a very efficient type of desktop interface.
One thing I really found useful was the radial menu upon right-click in the NWN1 game (the straight menus usually triggered by the mouse do not make much sense). Something similar would definitely be useful on a desktop too and might also be more touch friendly.
A 3D "maze" could for example be a rather handy way to organize groups of tasks (a "documents" room, a "browsing and IM" room etc...) for some people with a spatial memory, but would probably just turn confusing for most people.


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