
Originally Posted by
somedev
I have developed and continue to develop quite considerable OpenGL applications across multiple platforms, so I am not just throwing peanuts here, but stating things I have empirically tested over a long time, and, well, to be completely unfair to Intel: actually, it's quite easy to say how it would perform if you throw as many developers at it as Intel currently has in its FOSS GPU driver partment - very, VERY abysmally. The Windows driver is still far and away better than the Linux one on performance, framerates continue to be about twice as good with heavy modern OpenGL code on the Windows side with Ivy Bridge. And even then the Windows Ivy Bridge drivers are lackluster. So what does that make the Linux drivers? Rhetorical question.
Ivy Bridge has within it the potential to be a very decent gaming GPU, but Intel has squandered its potential by being criminally and retardedly stingy with its driver development teams, on ALL platforms, even for Direct3D, not just OpenGL. It seems Intel is far more interested in a long-term marketing effort, not development effort, to squeeze it's rivals (Nvidia, AMD) from below with the verisimilitude, not the actuality, of a good IGP. It makes no sense - the hardware is there - but they refuse to use it responsibility by adequately staffing their driver teams with people with the right technical expertise to make performance scream. Why put a hot-rod engine in the vehicle if you're going to disconnect the gas pedal? To sell it as a marketing bullet-point apparently.