
Originally Posted by
bridgman
Remember that the embedded business is funding 2 of the open source graphics developers, so one might consider saying nice things about embedded and being glad that Tim is covering both areas.
Crazycheese, you are looking at an evolving work in process (where some things take longer than others), assuming that the current state is all that will ever happen, using that assumption as the basis for a hypothetical strategy, claiming that the strategy you made up is ours, then criticizing us for "our" choice of strategy.
If you want progress on power management and UVD that means we need to divert effort from highly visible tasks to internal work where you won't see results until the end.
If you want progress on performance that means we need to divert effort from incremental tweaks to building a new compiler stack from ground up (again, large amounts of work before you see any useful results).
If you want progress on launch-time support that means we need to start working on new products a year before release and long before you can see visible results in public (ditto).
I can understand complaining about there being a bit less visible progress recently. I can understand complaining about current state of performance, power management and launch-time support.
What I don't understand is why the connection between the two isn't obvious, given everything that has been said here.