
Originally Posted by
allquixotic
Admittedly there are certain tests where it is interesting to do compilation and download large amounts of data. But, there are also tests where running the same compiled binary (with known performance characteristics and limitations and functionality) could be usefully compared on different hardware / drivers.
The distro package integration would at least be nice, because the download sizes of heavily compressed, pre-compiled distro packages are likely much less due to the way distro packages are nicely separated into bite-size chunks (as a silly example, you can download a particular 3d renderer and a trivial example "game" or demo for it rather than downloading a full-blown game with all of its data). This also lets you see how well the compiled and shipped distro packages themselves run "out of the box" without any custom compiling from PTS. This is more of a software test than a hardware test, but people into software are interested in that.