Intel Mesa To Force On S3TC, Floating-Point Textures
Phoronix: Intel Mesa To Force On S3TC, Floating-Point Textures
Two patches from Intel's Ian Romanick for their open-source Mesa DRI driver will now enable S3TC extensions always plus floating-point textures. These two features previously were not enabled by default out of patent fears...
Normally I hate every other comment you make but I'd kinda have to agree with you on this one. While intel might be doing something really stupid getting themselves and Mesa in legal trouble, who the hell is going to stand up to intel at this point? Even if someone can win, the court costs would be enough to deter someone. For once linux has something it might not supposed to have with a gigantic wealthy company to back it up.
Does this means that people can run games now without installing that S3TC library? What does it means exactly?
I don't think so as then the driver will most likely use some sort of fallback which will be slow. You should have the library available to make it work, actually. All these patches do is just advertise s3tc support whether or not the dxtn library is present