
Originally Posted by
elanthis
Nobody's using it for that, either. Phoronix readers might not get this, but Unigine is practically unheard of in the wider games industry. Whoever's in charge of their product marketing, evangelism, and sales over at Unigine is completely and utterly dropping the ball.
There's still the problem that I can't even easily evaluate what features Unigine has. Pretty graphics, sure, but 90% of that is still based on the art put in, and frankly most games these days are going away from the super photo-realism (it costs a fucking ridiculous amount of money to produce that quality of graphics, even with a pre-made engine, and the recession is finally eating into the gaming market in a big big way).
What increasingly matters today is how quickly a small, agile, high-skill team can put together a small but fun game for under $10million. That means that the engine needs to be all about tools, content integration, and iteration speeds. Nobody knows how good Unigine is at that because Unigine doesn't even so much as describe their tools on their website last I looked, and they make you jump through too many hoops just to get an eval copy of their tech.