According to the reviews, that's not a loss ;P
Phoronix: id Software Has No Plans For Doom 3 BFG On Linux
Yesterday when mentioning that Doom 3 BFG Edition is already cleared for a GPL open-source release, I mentioned it was unlikely id Software would be providing a native Linux client for this brand new game. Those fears have now been confirmed with id Software saying they have no plans for a Linux version...
http://www.phoronix.com/vr.php?view=MTIxMTQ
According to the reviews, that's not a loss ;P
Seriously. Who in the Windows world would even care about the existence of such a game? I see absolutely no reason for not bringing this game to Linux, perhaps even exclusively to Linux.
It's not like the Windows gamers don't have something better to play anyway.
Edit: Also, what soft of mockery is this, making your game GPL-lisenced and then not actually providing a Linux port. This is just ludicrous.
Last edited by M1kkko; 10-21-2012 at 05:45 AM.
ID were ahead of the time in providing linux support. It's shocking timing that just as Valve and others are taking the platform more seriously, ID have decided to publicly deride and ignore it.
Sadly for ID, their sudden change in stance may backlash - I've bought their (sometimes weak) Windows-only titles before in support of their linux attitude generally... now I'm not touching a thing they do for pretty much the same reason. Maybe I'm not alone.
Nice to see they will release the source code.
Too bad it seems nobody has really done any games with this engine.
If it wasn't the most advanced open source engine before, then it probably is now after it has been beefed up.
I wonder how Dante and ioDoom3 will go about integrating the revised code from BFG Edition with their current code improvements.
Let's actually think what not porting to linux means given that they always ported their past games. Back then they didn't do it hoping they were going to make a killing (moneywise), they did it as an exercise. Now they no longer do it because they no longer have resources to spare. Now why did they have resources to spare before and not now? Because their game sales have been in decline and they no longer have money to throw around. They were bought by Bethesda. Now why were they bought? They didn't have enough money to be on their own. After the launch of rage to ok scores in review (but not great as they hoped to be after so many years in development), they are clearly desperate. Now they relaunch Doom3 in a sad attempt to cash in and they reboot their doom series with Doom4. They are clinging to an old IP. Why? Cause they are desperate and probably hemmoraging cash with the workforce.
id is no longer id but some company managed by bozos. Look at glassdoor reviews of the company. How sad. A great developer reduced to EA games state. Working for 7 years on such a shitty game that is Rage....just sad.
Very true. I'm talking about 4 years ago right enough, around 2006/2007 when I became more fully invested in Ubuntu (it's on everything I run - XBMC media box, 2 laptops, one server and a PC that dual boots for the odd steam game which I'm hoping to retire early next year), so hopefully not too much damage. But yeah - my last ID purchase was Wolfenstein I think.
But then, I still buy the odd Windows only game on Steam too. I've just bought Borderlands 2 and Dishonoured, for example. And I play a lot of Killing Floor.
I think possibly more damaging has been the attitudes towards studios who do make inroads in linux - ID's support obviously cost them time and money without definable returns, EA was positively ostracised for having the nerve to port two browser games into the USC, and now I see comments around Valve's effort deriding them for having the audacity to choose the most popular linux distribution to launch on. I mean, haven't they head of <obscure linux distro which is somehow meaningfully different from Ubuntu>???
In case some one want to see the visual difference between doom 3 and BFG edition:
http://www.eurogamer.dk/videos/doom-...dition-video-2