Come on people, this is actually pretty ideal. I have always had a strong belief that the best way to make a game multiplatform is not merely having porters bring it to a limited range of target platforms, but to have the code out for it so that support can be offered to any platform that want's it. Just think about what would have happened even so more modern mainstream titles had their source code released so soon after release. Thank what would have happened if Rage had it's source code out now instead of some time down the line. I can not see how one can really complain about how this particular launch is being handled - I am not even sure if RMS would.
I do share some of the concern over id's future though, as they do seem to be flailing about without a real sense of direction and are seeming being mismanaged. Even if we no longer get a port on launch day (at least at the moment) they are still the single most supportive developer of free software games and engines, and there loss would still have repercussions to anyone interested in free gaming and free software in general.
This is actually good news - do not get too hung up over it.
Last edited by Hamish Wilson; 10-21-2012 at 01:49 PM.
I bought rage to "support" iD especially since initially there was a good indication that they would port to linux and concidering their history i was a case of buy now, put $ in their pocket and then replay on nix...
after the stunt they pulled, a stunt from a long supporter of linux I have resorted to the noProofNoExist mentality HENCE my stance with valve/Steam for linux (which still isn't here).
Same reason I havn't backed any kickstart (I am glad I didn't in light of one deciding to close up and take the $)