
Originally Posted by
Sidicas
More specifically.. If the game is VRAM starved then the performance would go down by some unknown amount with this patch, right? If it's not VRAM starved, the performance would go up by 4x or more with this patch, correct?. So it's just trading apples for oranges, although it certainly seems better to assume that the user has bought enough VRAM to play the games they're trying to play, it's certainly possible some users with cheaper hardware are better off without this patch, right?.
Somebody should try benchmarking the patch with an R600 GPU that has very little VRAM.
Do all the open source graphics drivers have these buffer heuristics problems?