This confirms what I am seeing with my silly "one rotating static texture" test. No big improvement yet when I enable 2D tiling for textures and the frame buffer. Perhaps there is a specific usage scenario where 2d tiling helps and I am not hitting it, though I thought that rasterising a big texture is precisely that.
(BTW, I verified that it is indeed enabled by poking values directly. The sizzling pattern is insane! :-)


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