You're one big sugary ball of fluffy goodness. Could it be that the legacy 32 bit stuff isn't quite as dead as you wish it were? Instead of blowing your capillaries over this, why don't we try and figure the reason Valve went with a 32 bit beta client. I think this might be more useful.
Firstly, I note that you keep saying things which don't make a lot of sense such as "thing-on-itself". I'm not researching that because I don't believe it's germane to the discussion, but rather a poor analogy at best (and a red herring at worst). But I am glad you brought up the Windows situation. If I recall correctly, Windows doesn't lose it's mind when asked to run a 32 bit app in a 64 bit environment. You've got a long row to hoe if you're going to convince me that backwards compatibility is a bad thing. And I maintain that a Linux distro should probably have that too. At the very least, I want MY computer to have that capability. This isn't necromancing old technology for the sake of doing so, but rather not forcing us to set fire to everything written before a certain date. Arbitrarily killing off old software, I believe, is the logical consequence of your position (and I still want your old 32 bit games since they're so shitty that you obviously feel ashamed to own them).
As to the Unix "Millennium Bug", I don't think your argument represents reality. No matter what register width my computing devices use in the year 2038, gaming apps as we know them today aren't going to be affected. To be honest, I don't see how a whole lot of any of my current apps are going to be affected in general. If my computer thinks it's 2033 or 1992, I just betcha that I will still be able to romp through Half-Life 2 and edit images without the least inconvenience. Also, full disclosure time - I DO run a 64 bit Linux OS. Steam for Linux works just fine on my machine ... and the OS in question is not Ubuntu. I would humbly suggest that maybe you should fix your computer instead of screaming at people because it's not working.
Ignoring the nerd rage there for a minute, why do you believe Valve is only planning to release a 32 bit version of Steam? As I explained above, this is not an issue in Windows because of relatively robust backwards compatibility. Compiling a 64 bit version would seem well within the realm of possibility if they wanted to do so, but it has never been necessary in their history (also, I would like to take this opportunity to remind you that Steam for Linux isn't released yet). Maybe they will release such a thing if they can get 32 and 64 bit clients talking to one another (which would have to be done over a 32 bit protocol).
So why would Valve want to beta a 32 bit client? First, it's what they've already got established. When you undertake a new venture, you often don't try and reinvent the wheel. You start simple and work out from there as needed. I think we should all be ecstatic that Valve is bringing its tech to Linux at all. Rome wasn't built in a day.


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