can you please post your system info ? I also tried ss3 but i have tons of graphical issues. I use nvidia 310.14 (its the same with 304.64) on an intel dual core (core2duo e8200) with f17 32bit. 4gb ram.
I'm running the 304.43 drivers. Xorg 1.13.0. Kernel 3.5.3. Do you have x86 pat enabled in your kernel (if default kernel, probably yes)? I've always had better luck with it disabled for my nvidia cards.
What distro are you running it under? It may be having problems with certain compositors? I run E17.
To the person who asked about benchmarking, there's a checkbox under advanced options to show FPS. I'm not sure if there's a timedemo type of method for benchmarking. I seem to be stuck with vsync on whether I specify it or not, since my FPS are either 60fps or 30fps (very occassionally drops into the mid 20s). It's pretty smooth at 30fps though, so no complaints there.
OHHHH YEAH.. On my rig its sadly unplayable cause of all the graphical issues it has...
What sort of issues? The only thing I noticed while finishing level 1 was when I was probably 300m (in game) away from a bunch of armor/health pick-ups, they turned into this glaring lens flare cluster making it almost impossible to see anything going on in the center of the screen. It only happened within a fairly short field of view. As I got closer or moved further back, it went away. Everything else graphically has been fine for me so far.
Performance has gone way up at the beginning of lvl 2 (indoor). 80-100fps average now.
Last edited by psycho_driver; 11-11-2012 at 03:04 PM.
Croteam programmers are old OpenGL "hackers". Original Serious Sam was, in my opinion, the best looking OpenGL game in 2001 and the most optimized game in 2001. They only need bit more time and much more testing, since Windows version of SE3.5 got OpenGL renderer maybe month ago, and Mac OpenGL is bit different.
Now is time for testing and playing with 60 (!) game performance menu options
BTW Has anyone noticed how big is a difference between Windows and Linux port? Only 15 MiB of binaries! Serious Engine is that what I can call "true cross-platform engine" (in opposition to eg. Source).