Performance may or may not be an issue. The main problem with WINE wrappers is two folds - one, it increases the support burden by adding an extra layer of potential failure, and two, there is often no need for it. Windows is by no means a universal standard in of itself, and it is not that unreasonable to expect people selling games to Linux users to actually support Linux.
In the case of the Bundle it is often vital to demonstrate that you take Linux seriously. Just wrapping a game up in a wrapper does not do that.
Nice to see Rudd getting the credit he deserves - I just hope that he can still also continue to port Frictional Game's titles.
Last edited by Hamish Wilson; 11-07-2012 at 11:11 PM.
I'm kind of torn on this. Nothing against Rudd, of course, as he's done amazing work. What bothers me is that a number of the HIB participants have relied on an outside porter to get their game into the bundle, and then they don't touch it. It feels like their in it for a quick buck, but don't want to properly maintain it or update it in the future. There have been long standing Linux/Mac bugs on a few of the HIB games.
I understand that not every dev has the means to port games to Linux in house, but I wish they wouldn't just abandon the Linux ports after the HIB sale is over. I really don't know what can be done about this, but I suppose the problem will go away as more developers start thinking about portability from the start.