
Originally Posted by
tuke81
Are you using the same configs as you used with ati. There still seems to be some r_ati_ cvars which won't work with nvidia. Last valid renderer seems to be right so it should be more fluid. One thing popped in to my mind was that nvidia's drivers used vsync on by default(under OpenGL settings), I had same kind of problems with my 120Hz monitor: it always dropped it back to 60Hz and 60 or 90 fps(odd) no matter what I did in nvidia-settings. Had to use xrandr to set it 120Hz and it really stayed 120Hz and fps rised from 60 or 90 to solid 125.
If you mean my personal configs like autoexec.cfg or binds.cfg i can answer this with yes. If you mean my etconfig then i have to say no because i got a fresh installation after i recognized that et runs unstable and freezes my desktop and let et write the etconfig into ~.etwolf/etmain depending on my new hardware.

Originally Posted by
tuke81
For more informative output could be that you start et from command line show the output(skip the maps and so-on). i.e.
Code:
$ et
ET 2.60b linux-i386 May 8 2006
I think unsure was just to tell gl to use default values if some cvar does not work. You can see if there is crashed cvars with et console command
com_crashed(or was it should set com_crashed "1" and then check some log file).
Edit: I seems also have those r_ati_ cvars and they don't effect at all.
Here is my startup (with et-sdl-sound which is an alsa-hack to get full sound) to get alsa sound working. But it also freezes my desktop if i start et without et-sdl-sound and therefor without sound.
Code:
./et-sdl-sound
[et-sdl-sound] info : 32-bit libSDL.so is installed to /usr/lib/libSDL-1.2.so.0.11.4
[et-sdl-sound] info : library is written to /tmp/et-sdl-sound.so
[et-sdl-sound] info : launching the game...
Read /home/akI/MyGames/et/et.x86 (1604328 bytes)
0x8188250: e9 ab 22 5e ef
0x8188840: e9 fb 1c 5e ef
0x81888d0: e9 ab 1c 5e ef
0x81888f0: e9 cb 1c 5e ef
0x81888e0: e9 1b 1d 5e ef
Found ET 2.60b (CRC32 = 0x6ab49f82)
Using SDL backend.
et-sdl-sound-r29 (Apr 13 2008 13:59:02, 3.4.6 (Gentoo 3.4.6-r2 p1.5, ssp-3.4.6-1.0, pie-8.7.10)) loaded.
ET 2.60b linux-i386 May 8 2006
----- FS_Startup -----
*snip*
----------------------
4658 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/akI/etconfig.cfg
execing autoexec.cfg
execing binds.cfg
couldn't exec klassenwahl.cfg
execing spawn.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 8: 1280 1024
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 1280x1024
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GTX 680/PCIe/SSE2
^3WARNNING: GL extensions string too long (6754), truncated to 4096
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 680/PCIe/SSE2
GL_VERSION: 4.2.0 NVIDIA 304.60
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_
buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_
power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_
framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
objGLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
SDL audio driver initializing...
SDL audio driver is "alsa"
SDL audio initialized.
------------------------------------
----- Sound Info -----
*snip*
----------------------
*snip*
----- FS_Startup -----
Current search path:
*snip*
----------------------
9960 files in pk3 files
Com_TrackProfile: Deleting old pid file [etmain] [profiles/akI/profile.pid]
*snip*
execing profiles/akI/etconfig.cfg
r_detailtextures will be changed upon restarting.
r_rmse will be changed upon restarting.
r_texturebits will be changed upon restarting.
r_depthbits will be changed upon restarting.
Client download subsystem initialized
----- FS_Startup -----
Current search path:
*snip*
----------------------
15452 files in pk3 files
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/sp_delivery_te.sounds'
done.
LOADING... graphics
LOADING... maps/sp_delivery_te.bsp
stitched 0 LoD cracks
...loaded 7731 faces, 388 meshes, 213 trisurfs, 0 flares 0 foliage
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
etpro: loading gib models
CL_InitCGame: 4.31 seconds
Com_TouchMemory: 0 msec
etpro: r_depthbits CVAR_IN violation - [0] should be IN [24 32]
etpro: Saved old cvars to cvar_backup14.cfg
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
Sys_LoadDll(/home/akI/.etwolf/etpro/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xe6f767d0
Sys_LoadDll(ui) succeeded!
Sys_LoadDll(/home/akI/.etwolf/etpro/cgame.mp.i386.so)... ok
Sys_LoadDll(cgame) found **vmMain** at 0xdf9e5f10
Sys_LoadDll(cgame) succeeded!
^1file not found: scripts/sw_goldrush_te.arena
LOADING... collision map
LOADING... sounds
^3WARNING: Couldn't find image for shader sprites/all
^3WARNING: Couldn't find image for shader sprites/xs
^3WARNING: Couldn't find image for shader sprites/xm
^3WARNING: Couldn't find image for shader sprites/xe
^3WARNING: Couldn't find image for shader sprites/xf
^3WARNING: Couldn't find image for shader sprites/xc
^3WARNING: Couldn't find image for shader sprites/as
^3WARNING: Couldn't find image for shader sprites/am
^3WARNING: Couldn't find image for shader sprites/ae
^3WARNING: Couldn't find image for shader sprites/af
^3WARNING: Couldn't find image for shader sprites/ac
voice chat memory size = 0
.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/sp_delivery_te.sounds'
done.
LOADING... graphics
LOADING... maps/sp_delivery_te.bsp
^3WARNING: Couldn't find image for shader etpro/sp_delivery_te/gfx/loading/camp_map
^3WARNING: Couldn't find image for shader etpro/sp_delivery_te/gfx/loading/pin_axis
^3WARNING: Couldn't find image for shader etpro/sp_delivery_te/gfx/loading/pin_allied
stitched 0 LoD cracks
...loaded 7731 faces, 388 meshes, 213 trisurfs, 0 flares 0 foliage
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
etpro: loading gib models
CL_InitCGame: 2.59 seconds
Com_TouchMemory: 0 msec
spei^7 disconnected
^5PunkBuster Client: PB Server assigned guid = e69f33a292020d50af171fa0c60e94f6
^5PunkBuster Client: Receiving from PB Server (l v1.809 | A1382 C2.254)
^5PunkBuster Client: WARNING: ^7PB Kicks for Name Spamming and Name Stealing and Non-standard Characters and Level 1 PB Restric
execing autoexec_allies.cfg
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
usage: set <variable> <value> [unsafe]
Joined the alliesteam and played the game
]/quit
----- CL_Shutdown -----
Sys_LoadDll(/home/akI/.etwolf/etpro/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xe6f767d0
Sys_LoadDll(ui) succeeded!
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
[et-sdl-sound] info : done
I hope you can see something in there. Meanwhile iŽll check if the vsync option will stable et for me.