Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: Valve Is Working On A New Game Engine

  1. #11
    Join Date
    Jul 2012
    Posts
    148

    Default

    Quote Originally Posted by Ancurio View Post
    That's really interesting. Can you provide me with some stuff for further reading?
    There are still bits of early Quake code in Half Life 2,
    http://www.armadilloaerospace.com/n....cent%20updates

    http://blog.tojicode.com/2011/09/sou...tech-talk.html

    http://en.wikipedia.org/wiki/Source_...ine%29#Origins

  2. #12
    Join Date
    Aug 2011
    Posts
    525

  3. #13
    Join Date
    Aug 2012
    Posts
    28

    Default

    Quote Originally Posted by kwahoo View Post
    So, you were wrong
    No, he's right.

    When the Source engine was being developed (and still is being updated, with current versions having great technical potential - hence Dear Esther and several amazing Source mods) they started out with the GoldSrc code, and eventually replaced all the existing code for a particular component as a new one was being developed.

  4. #14
    Join Date
    Jul 2012
    Posts
    148

    Default

    Quote Originally Posted by blacqwolf View Post
    eventually replaced all the existing code for a particular component as a new one was being developed.
    So, have you seen Source source code? Or are you Valve employee? How do you explain that bugs from original Quake (eg. bunnyhopping) still exist?

  5. #15
    Join Date
    Aug 2012
    Posts
    28

    Default

    Quote Originally Posted by kwahoo View Post
    So, have you seen Source source code? Or are you Valve employee? How do you explain that bugs from original Quake (eg. bunnyhopping) still exist?
    A lot of these bugs are common for the type of renderer that Source uses and happens across multiple different engines that use the same sort of renderer. Also, there are things that still exist from the Quake days because the engine isn't entirely rebuilt - only most of the major components have been recreated.

    I think there was an article detailing the engine's development process from 2006, but I'm not having luck finding it.
    Last edited by blacqwolf; 11-15-2012 at 12:20 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •