Phoronix: Mesa: Thread Offloading, Asynchronous SwapBuffers
Marek Olšák continues to work on Mesa/Gallium3D performance improvements. Marek's latest work is on implementing a-synchronous SwapBuffers and to allow for thread offloading of SwapBuffers via a new DRI2 extension to the libGL-Mesa interface...
Maybe Minecraft will be faster. Fingers crossed.
any benchmarks of this patches ?
The patches don't improve anything, because there is no driver support. First it must be accepted before I send the rest.