That sounds good to me. Is this something on your mind "only" or has that been discussed already with the right people willing to do this work?
Originally Posted by bridgman
What's also missing, IMHO, is a glossary. Or does it exist already and I didn't find it? It may sound trivial but having things like "stride"* explained in a few words,
might turn out valuable for beginners and non-native speakers of english. I guess this is a rather static thing and mostly new entries need to be added.
[*] Maybe not the perfect example but you might get the idea.
I'm just reading the current edition of the SuperBible. It doesn't cover the fixed-function pipeline.
Originally Posted by marek
But I guess it's not worth the time also learning all the "legacy" stuff?
I wouldn't worry too much about the fixed function stuff. Most if not all modern hardware from the last 10 years or so requires shaders and emulates the fixed function features via shaders. This site has some good introductory information on legacy-free OpenGL:
Originally Posted by entropy