Linux Kernel Development Is Slow On The Xbox 360
Phoronix: Linux Kernel Development Is Slow On The Xbox 360
While custom, unsigned code can be executed on the Microsoft Xbox 360 gaming console with Linux, kernel development in this area has been moving very slow...
That might turn out to be difficult, as the Xenos graphics in the Xbox 360 is unlike all chipsets that ATI sold into the PC market. AFAIR it was based on the cancelled R500 (R520 took its place in PCs and Notebooks).
Originally Posted by phoronix
That said, it would be a worthwhile goal to get this working: the Xbox 360 was even able to decode HD-DVD so the graphics chip packs quite some punch for its age.
Yeap, I don't think the GC-linux/Wii-linux people got any help for the Flipper/Hollywood chips either, though they were AMD too.