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Unvanquished Alpha 10 Supports x32, Better Renderer
Phoronix: Unvanquished Alpha 10 Supports x32, Better Renderer
Unvanquished, one of the few open-source games that actually has good art assets, saw its tenth alpha release this weekend. The first person shooter derived from the ioquake3/XReaL engine has improvements to its OpenGL 3.x renderer, initial x32 architecture support, and other enhancements...
http://www.phoronix.com/vr.php?view=MTI0MTY
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