Hello, I compile MESA on Windows 7 with the following settings:
a) scons platform=windows machine=x86
b) scons platform=windows machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
In both cases I generated valid DLL files, but whenever I start an application with them, it crashes. I mean, it works for something extremely simple as tri.exe, but everything related to the manipulation of memory like loading a shader, texture, buffer etc. crashes the application. Does someone have an idea what this might be due to?