Phoronix: Forcing Multi-Sample Anti-Aliasing With Gallium3D

With the recent improvements to MSAA Gallium3D support, if you have been wanting to benefit from anti-aliasing with the open-source Gallium3D drivers but your game/application doesn't have options to toggle the MSAA level, it's now a bit easier to configure...

http://www.phoronix.com/vr.php?view=MTI1Mzc