OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. This is our ninth release for 2012! Pretty good for a volunteer project. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality. If you are looking for a C++ project, please consider joining us!

Check out our latest release video on youtube.

You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.

To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

-be a full featured reimplementation of Morrowind
-run natively on Windows, Linux and MacOS X
-support all existing content, including Tribunal, Bloodmoon and all user created mods
-allow much greater modability: change game rules, create new spell effects, etc through scripting.
-fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
-improve the interface and journal system
-It will allow other modders to improve game mechanics, physics, combat, graphics and AI
-It will allow other modders to make multiplayer

OpenMW is released under the GNU GPL V3. We code in c++ and we use Ogre3d renderer and the bullet physics library. We are looking for active developers to help us achieve our 1.0 goal of being a bug free Morrowind that can run natively on Windows, Linux and Mac. If you have spare time, we'd love your help.

Where to Find Us:
OpenMW Homepage:
Downloads for Ubuntu users:
Official Youtube Channel
Chat @freenode #openmw

Also here is another similar project called Arx Libertatis that was open sourced by the game makers themselves. It is fully playable where OpenMW is not yet.