On intel 4000 it's a segfault, while displaying the launcher for the blink of an eye.
Code:
Program received signal SIGSEGV, Segmentation fault.
0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
(gdb) bt
#0 0x09a21c8e in TOpenGLShader<(ERHIResourceTypes)8, 35632u>::Compile() ()
#1 0x09a039c7 in FOpenGLDynamicRHI::CreatePixelShader(TArray<unsigned char, FDefaultAllocator> const&) ()
#2 0x08e9bd76 in FShader::InitRHI() ()
#3 0x099fc778 in FOpenGLDynamicRHI::Init() ()
#4 0x09a2dc4e in FOpenGLViewport::FOpenGLViewport(FOpenGLDynamicRHI*, void*, unsigned int, unsigned int, unsigned int) ()
#5 0x09a2c46f in FOpenGLDynamicRHI::CreateViewport(void*, unsigned int, unsigned int, unsigned int) ()
#6 0x090c8b5d in FViewport::UpdateViewportRHI(unsigned int, unsigned int, unsigned int, unsigned int) ()
#7 0x09af9683 in FMacViewport::Resize(unsigned int, unsigned int, unsigned int, int, int) ()
#8 0x09af91d1 in FMacViewport::FMacViewport(UMacClient*, FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int, int, int) ()
#9 0x09af222f in UMacClient::CreateViewportFrame(FViewportClient*, wchar_t const*, unsigned int, unsigned int, unsigned int) ()
#10 0x088c0e5d in FEngineLoop::Init() ()
#11 0x088b80cd in GuardedMain(wchar_t const*, void*, void*, int) ()
#12 0x09af5e32 in appMacCallGuardedMain() ()
#13 0x09aff23b in main ()
Is that a debug build with all debug symbols...?