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Thread: The First Unreal Engine 3 Game Ships For Linux

  1. #41
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    Quote Originally Posted by artivision View Post
    That i mean is a Linux_OS running Qemu-Wine-Windows_game under full x86 acceleration (x86 to x86 full).
    Again, why? It still doesn't make any sense. Wine on a regular linux install is still going to have less overhead (and more then likely a lot less compatibility issues as you are removing another layer of translation). If you were to run a native install of Windows in the instance then perhaps you might see a small gain but using a hypervisor to run a linux installation that is running wine emulation is just going to have the opposite effect of what you are trying to accomplish.

  2. #42
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    Quote Originally Posted by deanjo View Post
    Again, why? It still doesn't make any sense. Wine on a regular linux install is still going to have less overhead (and more then likely a lot less compatibility issues as you are removing another layer of translation). If you were to run a native install of Windows in the instance then perhaps you might see a small gain but using a hypervisor to run a linux installation that is running wine emulation is just going to have the opposite effect of what you are trying to accomplish.

    Safety reasons only. The regression is less than 5% with direct access to the Gpu.

  3. #43
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    Quote Originally Posted by artivision View Post
    Safety reasons only. The regression is less than 5% with direct access to the Gpu.
    Which brings in another item. Direct access is only available to CPU and chipsets that support VT-d or AMD-Vi and there are much easier ways to make the system "safer" then going through a convoluted way of a VM

  4. #44
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    As a gamer I am much more concerned about overheard and compatibility than concerns about having foreign software on my computer. That is why I support native game titles.

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