Did you really just made an antialiasing comparison WITHOUT AN ACTUAL IQ COMPARISON? Why, oh, why????
Phoronix: NVIDIA Anti-Aliasing Benchmark Comparison
As some extra benchmarks being published before the holidays, here's some Linux OpenGL performance results comparing the frame-rate impact of FXAA to other anti-aliasing modes as supported by the latest NVIDIA 313 Linux Beta driver on a NVIDIA GeForce GTX 680 Kepler.
http://www.phoronix.com/vr.php?view=18313
Did you really just made an antialiasing comparison WITHOUT AN ACTUAL IQ COMPARISON? Why, oh, why????
There are plenty of articles around the net which show you what each AA mode looks like. Doing it again and again isn't going to provide any new information.
I suppose there is nothing really unexpected here. It's not hard to guess the relative order of performance for these modes. Some things never change: SSAA still cripples even the most powerful hardware.
Thanks for the results, that was helpful. I guess on games that support enabling FXAA, toggling between it and 4X can give about the same perf degradation.
Why? It's not like the drivers would be fast enough to make those modes useful.It's too bad though that the open-source Mesa/Gallium3D drivers don't support the more advanced anti-aliasing methods handled by the proprietary AMD and NVIDIA graphics drivers.
What I really dislike about FXAA is that it makes textures blurry.
10x to Dr. Paneas: http://ubuntuxtreme.com/serious-sam-...e-in-ubuntu/3/