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Thread: Torque 3D Engine Is Wanting To Come To Linux

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  1. #1
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    Default Torque 3D Engine Is Wanting To Come To Linux

    Phoronix: Torque 3D Engine Is Wanting To Come To Linux

    Many Phoronix readers have written in over the past few days about the new effort to bring the Torque 3D Game Engine to Linux. The desire for Torque 3D coming to Linux is because the engine developers believe Linux is turning into a commercially viable platform for gaming...

    http://www.phoronix.com/vr.php?view=MTI2MjE

  2. #2
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    Sounds like a good idea to me. We've all known that Linux has game engines, but besides Blender (and maybe others I'm not aware of), we're a bit lacking in game creation tools.

  3. #3
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    Sounds great! I'm not a fan of Torque 3D's Scripting language (would much prefer C# or Lua), but it's great to hear there's a chance of a pro game editor being ported.

  4. #4
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    This is pretty cool. Torque might not be cutting edge, but it's a hell of a lot better than what Linux has had so far. Some fun indie games came from Torque back in the day, and maybe this'll revitalize it enough to give us a few more.

    Too bad Open Source is still incapable of producing something on par with even this (much less Unreal 4, Unity, CryTek, Unigine, Frostbite, or even idTech) and has to wait for corporations to cast off old commercially-dead technology in order to get good game engines and tools, and then has to raise funds in order to port the already Open Source codebase to the de facto Open Source platform of choice. This announcement is one small step forward for Linux nerds and one giant step backwards for proving the viability of FOSS gaming.</grouchy-nay-saying>

  5. #5
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    Quote Originally Posted by elanthis View Post
    This is pretty cool. Torque might not be cutting edge, but it's a hell of a lot better than what Linux has had so far. Some fun indie games came from Torque back in the day, and maybe this'll revitalize it enough to give us a few more.

    Too bad Open Source is still incapable of producing something on par with even this (much less Unreal 4, Unity, CryTek, Unigine, Frostbite, or even idTech) and has to wait for corporations to cast off old commercially-dead technology in order to get good game engines and tools, and then has to raise funds in order to port the already Open Source codebase to the de facto Open Source platform of choice. This announcement is one small step forward for Linux nerds and one giant step backwards for proving the viability of FOSS gaming.</grouchy-nay-saying>
    I have always been pretty impressed with the Ogre3D engine. http://www.youtube.com/watch?v=obWkjRIVvBQ Mind you, a lot of the 'failure' by Open Source is the artwork, not the source code. MineCraft became hugely popular, but it's not like it's 3D engine or it's artwork is particular good, it was all about the game play. Most Open Source games have the game play down. Unfortunately finding good artists that'll work for free is difficult.

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