Agree with the article. Consoles have to be cutting edge else the risk being the bottom self sales item.
Ouya also doesn't break any boundaries. There are already plenty of set top boxes running ARM/Android that can take joysticks. It's important though that they set standards that buyer and developers can rely on, as in all the same joystick configurations and items supplied. The reason behind this is developers willl mainly target the mass install base standard so it should be high and solid to start with.
I'm also very critical of these crowd funding projects. I fear many are siphoning monies off for high salary positions or cash for buddy equipment.
Maybe they should beg Steam to add gaming option to their existing Stream client for Android and have it work well with Ouya.
I'm hoping for the best at this point. I've got one console and 2 controllers which should get shipped with the rest of the consoles for users. If nothing else, I'll hopefully get a MythTV/XBMC front-end with a Super-NES emulator. At the best, I'll have a gaming console to hook up to the spare TV my wife and I are hoping to purchase.
I hope it succeeds, because I was hoping for something like this ever since Google announced Google TV 2 years ago. I'd really like to see more Android-base consoles.
That being said, I feel the same way about it not having a modern 2013 A15/OpenGL ES 3.0-based SoC when it arrives next year. I mean, it will be hard enough to become successful as it is - not having anything that exciting in terms of game performance and graphics is really disappointing. I mean Tegra 3 can barely support 1080p resolutions for crying out loud.
If I were them, I'd also release an OUYA+ or OUYA 2.0 this fall, with a high-end Exynos 5 Quad or Tegra 4 chip.