True, but I guess they are not planning to have to on shelves for that long, after all their console will just be a console so game developer have a reference hardware model for PC game development and for less knowledgeable user to not be lost. I think two new model one client release every 2-3 years and a home server model (for multiple client home and internet/gaming cafe, who want an easy solution) release every 4 to 6 years, would be good enough to make most happy, except the hardware enthusiast (which I am, but having to live for a few years on tight budget and getting older kind of helped calm that ardor and switched me more toward efficiency then raw power)
Originally Posted by GreatEmerald
I really hope they work with Wine or the developers to make it easy to setup Windows games that aren't ported to Linux yet. Like confirming which version of Wine works and automatically downloading and installing it for that game. Each Windows game should come with it's own Wine essentially to maximize compatibility.
Originally Posted by Pawlerson
That would ease the transition to Linux, cause I don't see developers porting old games that aren't profitable.
Last edited by Dukenukemx; 01-01-2013 at 11:44 PM.
I could be wrong, but I think Limbo is just using a wine wrapper, and that's in Steam. At least I had read that the Humble Indie Bundle of Limbo did.
Originally Posted by Dukenukemx
Personally I hope they don't resort to Wine for much. They really do need to get as many native games as they possibly can. If they start allowing Wine, then far too many companies will just take the lazy way out. "Well it works on version x.xx of Wine, let's just leave that installed. Oh, there is a x.xx+ version of wine that provides a performance boost? Meh, let's not spend the time to fix what bugs a newer install of wine will bring..."
What on earth are you talking about? The only hot air I see is from your totally nonsensical comment.
Originally Posted by frantaylor
There's nothing wrong with the ubuntu base. The only issues with ubuntu at the moment seem to be centered around unity, there's nothing really wrong with ubuntu as a base. Its well tested, and well supported. Its not like they will use unity for this steam box, it will most likely boot right into steam with big picture mode... (although steam integration with the unity dash would be pretty cool now that I think about it, I'd love a steam lens)
Originally Posted by leech
Who gives a s**t if they don't port 2500 titles? If they port the top 5-10 most sold games, they will have made their point. Besides, they are only going to be in charge of porting -their- titles, not everyone who chooses Steam to distribute.
Originally Posted by fettouhi
Rather than mope around here, why don't you share a few words of encouragement to the Valve team for making Linux gaming a reality?
I hate it when people can't say ONE good thing before they vomit on something great....
what do you expect ?? codeweavers did the limbo crossover port FFS.
Originally Posted by leech
If the steambox is merely a reference system, updated every year or two, supporting it like Apple does with, say 3 or 4 ports for each version, they wouldn't need anything like a 5 or 10 year support plan.
e.g. the benefits of a console system (near-turnkey setup, and consistent experience) with the benefits of a PC (evolutionary updates), I think it would rock.
You could also build a custom system that meets their requirements (runs steam with a compatible os), and essentially have a moddable console :-)
The only problem I see with it being an AMD APU based system is that to this day, ATI/AMD's drivers for Linux are still very much crap. Besides for a game console, why would you want a system like Optimus? You boot it up, play your games, and then shut it down. It's not like a laptop needs power saving features.
Originally Posted by iniudan