This is probably compositing: If you have a fullscreen game the window manager probably "unredirects" it so the game is directly rendered on the screen. When there is another window visible, even a notification, then everything on the desktop will be "redirected" to the compositor.
Compositing should have very little impact but in practice it seems that it doesn't work so well and there are big slowdowns.
There seems to still be a problem in determining how to autotune disk access for the best interactivity. I think it got pretty good on linux in the last one or two years. There are still situations where you get huge slowdowns because of disk access but I don't think any operating system has solved this completely yet. I have observed similar things in windows 7. But just sometimes.
Three seconds? You mean, even if the computer/hard disk is otherwise idle? Is it in other text editors too? If not, then it may be the fault of a kate plugin.
And related to the FPS. Just yesterday I have tried a bit skyrim in windows 7 on a middle class notebook with the newest stable catalyst from amd.com. It definitely has problems with latency. Sometimes even if fraps displays 40+ FPS I see a very noticeable micro stutter. So it probably depends on multiple factors like the game, the drivers, the scheduler, etc.


Reply With Quote
since it's a dedicated external system capturing the output
