Last I heard Steam has over 50 million accounts with them now, if only 1% of those are on Linux that is still 500,000 Linux accounts. Lets say a company like Bethesda had actually did a proper sale this past holiday and put Skyrim up for %75 off, and lets say every Linux user who was going to buy the game decided to buy it while it was discounted that drastically, and then say only 1 in 5 actually bought the game. Even in that situation Bethesda would still stand to gain 1.5 million in sales off a Linux port.
How hard can it be to port something like the Creation engine? Could a group of say 5 or so seasoned game developers with Linux experience do something like that in say 3 or even 6 months, or how about even a year? Let's say they are each making about 90 grand a year and for whatever reason it takes them a full year to do the port, that would still leave over a million dollars in profit if my low ball numbers above are even remotely accurate. Also worth noting is that many studios recycle engines from game to game, so once they do the initial Linux port, it will be even easier/cheaper to do further games that start from that same code base. I know all these numbers are just pure speculation, but it is still something worth thinking about (if any devs/publishers are reading this).



Reply With Quote

