
Originally Posted by
manmath
Thank you all.
Well, here's the current status:
todo items: Video Decode (XvMC/VDPAU/VA-API) on UVD, Stippled Primitives, Smooth Primitives, Tessellation Shader Stages, Geometry Shaders, Crossfire.
wip items: Video Decode (XvMC/VDPAU/VA-API) on the 3D engine, Hyper-Z, Compute (OpenCL).
mostly items: Hybrid Graphics
Among the above items, would anybody please tell me which ones are not important for everyday tasks - media playback, games and usual work stuff. And what progress have been made?