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Thread: Wine 1.5.22 Handles 64-bit ARM, Mac Graphics Driver

  1. #1
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    Default Wine 1.5.22 Handles 64-bit ARM, Mac Graphics Driver

    Phoronix: Wine 1.5.22 Handles 64-bit ARM, Mac Graphics Driver

    The latest bi-weekly release of the Wine software, v1.5.22, has a couple of interesting features...

    http://www.phoronix.com/vr.php?view=MTI3ODQ

  2. #2
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    Does that mean Windows apps on Linux based phones?(Sailfish, Ubuntu etc)
    Including Windows phone ones.

  3. #3
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    Quote Originally Posted by Rigaldo View Post
    Does that mean Windows apps on Linux based phones?(Sailfish, Ubuntu etc)
    Including Windows phone ones.
    WP don't has Win32, they use WinRT (C++ and CLI:.NET), so until Wine adds WinRT support it won't work.
    A is the CLI: .NET part of WinRT cause they need to implement some sort of the functionaly in Mono expand in some other way.

  4. #4
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    Two important questions:

    1) If you type 'qemu wine game.exe' on an strong Linux Arm tablet, what recompile performance efficiency you will get? Loongson for example has an 70% that is almost native. I have heard rumors for a 40%, is that true?

    2) Like you do with MESA development state, can any one give as a timeline for Wine's HLSL_LLVM_shader_compiler? Is it working? When we will have a first working compiler?

  5. #5
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    Quote Originally Posted by Thaodan View Post
    WP don't has Win32, they use WinRT (C++ and CLI:.NET), so until Wine adds WinRT support it won't work.
    A is the CLI: .NET part of WinRT cause they need to implement some sort of the functionaly in Mono expand in some other way.
    Thanks!
    So we can run Windows apps compiles against x86 architectures on ARM now or apps compiles against ARM architecture?

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