Wine 1.5.22 Handles 64-bit ARM, Mac Graphics Driver
Phoronix: Wine 1.5.22 Handles 64-bit ARM, Mac Graphics Driver
The latest bi-weekly release of the Wine software, v1.5.22, has a couple of interesting features...
Does that mean Windows apps on Linux based phones?(Sailfish, Ubuntu etc)
Including Windows phone ones.
WP don't has Win32, they use WinRT (C++ and CLI:.NET), so until Wine adds WinRT support it won't work.
Originally Posted by Rigaldo
A is the CLI: .NET part of WinRT cause they need to implement some sort of the functionaly in Mono expand in some other way.
Two important questions:
1) If you type 'qemu wine game.exe' on an strong Linux Arm tablet, what recompile performance efficiency you will get? Loongson for example has an 70% that is almost native. I have heard rumors for a 40%, is that true?
2) Like you do with MESA development state, can any one give as a timeline for Wine's HLSL_LLVM_shader_compiler? Is it working? When we will have a first working compiler?
Originally Posted by Thaodan
So we can run Windows apps compiles against x86 architectures on ARM now or apps compiles against ARM architecture?