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Thread: Intel Has 20~30 Full-Time Linux Graphics Developers

  1. #21
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    Quote Originally Posted by phoronix View Post
    Phoronix: Intel Has 20~30 Full-Time Linux Graphics Developers

    It was revealed today at the Free Open-Source Developers' European Meeting (FOSDEM) that Intel through their Open-Source Technology Center is currently over two dozen full-time graphics driver developers. They're also looking to hiring more developers...

    http://www.phoronix.com/vr.php?view=MTI5MTI
    Thank you Intel and God bless your efforts and your next CEO to carry the torch of innovation and generosity.

  2. #22
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    Lightbulb It's also about resources

    It's worth noting that Intel has about ten times the number of employees AMD has, which makes AMD the first in terms of percentage of employees working on open source drivers.

  3. #23
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    Quote Originally Posted by Krysto View Post
    So how come Intel still won't have the latest version of OpenGL 4.3, when Nvidia and ATI do for many of their cards already - especially when they already have the latest version of DirectX11.1?

    I'm sorry but I can't take Intel seriously in graphics until they support OpenGL properly.
    I'm sorry to hear that. In the meanwhile I just continue to enjoy Intel Free Software solutions

  4. #24
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    Quote Originally Posted by Krysto
    So how come Intel still won't have the latest version of OpenGL 4.3, when Nvidia and ATI do for many of their cards already - especially when they already have the latest version of DirectX11.1?

    I'm sorry but I can't take Intel seriously in graphics until they support OpenGL properly.
    How many games require a version of OpenGL higher than 3.0? I can play Tesseract on nouveau, radeon or intel drivers just fine (it runs with no rendering glitches, though it is slow).

  5. #25
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    Clearly not qualified to produce much work, relative to the talent at AMD.

  6. #26
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    Quote Originally Posted by Calinou View Post
    How many games require a version of OpenGL higher than 3.0? I can play Tesseract on nouveau, radeon or intel drivers just fine (it runs with no rendering glitches, though it is slow).
    In three years you'll be hardpressed to find any product < OpenGL ES 3.x for embedded and OpenGL 4.x for consoles/desktops.

  7. #27
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    Dammit Intel, can you please make some hardware capable of driving the 2560x1600 resolution of my 30" Dell LCD already!?! I have the pre-display-port model, and none of your chipsets thus far will drive that resolution over DVI

  8. #28
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    Quote Originally Posted by Marc Driftmeyer View Post
    In three years you'll be hardpressed to find any product < OpenGL ES 3.x for embedded and OpenGL 4.x for consoles/desktops.
    Just like DX11 was released in 2009, and still in 2013 the majority of games targets dx9?

  9. #29
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    Quote Originally Posted by Serafean View Post
    No it isn't. mesa is far from complete, the binary drivers have more complete stacks than is mesa.
    Show me the SOURCE CODE of your claim.

  10. #30
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    Quote Originally Posted by Marc Driftmeyer View Post
    Clearly not qualified to produce much work, relative to the talent at AMD.
    Hey, there's a whole Internet out there you can troll! No need to do it on Phoronix.

    Quote Originally Posted by hubick View Post
    Dammit Intel, can you please make some hardware capable of driving the 2560x1600 resolution of my 30" Dell LCD already!?! I have the pre-display-port model, and none of your chipsets thus far will drive that resolution over DVI
    Yeah, lack of dual-link DVI is a bit unfortunate for older gen, but basically once DP was released there's no point for them to waste die space (which is pretty important on a CPU package) on dual-link DVI, since if people need to deliver hi-res output to old screens they can do it using an active DP->DVI adapter...

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