
Originally Posted by
bridgman
IIRC the fglrx driver uses triple-buffering by default to get a tear-free display when drawing via the X APIs; radeon does not.
i believe the rationale there is that radeon is normally used with a compositor, while fglrx is more likely to be used for workstation systems where compositing is generally not used.
I don't think UMS is "broken" as much as "deprecated and removed", btw. I don't think UMS support has even been implemented for the last few generations of hardware.