Sometimes i think it is no good engine when it always runs with every option enabled. Sure for benchmarks you have to force it, but real games like Serious Sam 3 and most likely others have got a database and disable features for slower cards. Of course when you would test DX10/OpenGL 3 or lower hardware then you can not use Tesselation but thats not all. Games have to run fast out of the box without setting everything to minimum manually - for Unigine benchmarks i would say they should at least provide an option to use best suited defaults, the results are a joke - nobody could use that engine for a game with that preset.



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